It just isnt. The genius is that my guess is most players wont even notice this. And so that brings us to the last one on our list. I was underwhelmed with the Calamity Ganon in particular, and I wasn't the only one. So there is a progression but its just not enough. Do bees count? Most of them still break but its possible. Theres another direction I could have gone and encountered a lynel this early. And each set of 10 or 15 could have that order scrambled within its tier, with harder versions of each type of shrine in each set so developers can still design these shrines by building on previous concepts, while still making it so each player sees them in a different order. A Legend of Zelda: Breath of the Wild fan has discovered some hidden dialogue in the game that can only be triggered if you complete a Divine Beast before meeting Impa. Finally, the Into The Wild script is here for all you fans of the Emile Hirsch movie from Sean Penn. This guardian laser for example inflicts 14 and a half hearts on a naked Link. But stunningly enough, these are all the tools you get. It just automatically plays this introduction sequence and gives you control of Link. Plus the game should still have a healing system. Its like yeah whatever Link, if you feel like rescuing Zelda then go for it. The next boss in this series seems to abide by these rules with his overhead slam. Its highly unlikely thats the case because once you find one you usually find a bunch more, but for bosses like this they would want to avoid players experiencing what I did with the lynel at the beginning. Go nuts. The Great Plateau was a gated area. Thats likely a reason why many of them followed a similarly gated design. You can glider down, shoot arrows during bullet time or arrow time, I guess to wipe out the tower sentries, and then softly land next to the sleeping monsters to stealth kill them. Breath of the Wilds story is told through a few conversations, some fancy cinematics from the dead King of Hyrule, Impa, and the four champions during the Divine Beast sections, and a selection of memories you can find in the world. Im not even in the path of the enemy weapon, and yet the game still gives me the fancy Matrix reward. The difference between seeds and shrines is that I think youre meant to do the majority of them. Like I said earlier, I had to stop and ask aloud how Nintendo possibly made this game because it really is that vast. Then you have to go on a different quest to retrieve somethingwhich ends up being a mini dungeon, with another stealth section that I was thrilled to discover you could fight your way through instead of automatically failing. So quests like navigating the huge mazes on the map, or completing the challenges in the lost woods, or Eventide Islandwhich was one of my favorite parts of the game. At the start of the game you can carry 8 weapons. This was a very long climb and, once I reached the top, I discovered that I wasnt prepared to withstand the cold. Because Breath of the Wild is so huge and has so much to do, that its like two games in one. So you can launch heavy objects away. Its so easy to get enough food that youre basically unkillable as long as you pay attention. This was one of many little tricks that I taught myself while playing through experimentation, and its one of the best things that the game doesrewarding player creativity. A lot of people would argue that the ending of a game, story, or movie, is the most important part that you have to nail down. This is the whole shrine. All of his sword slices do 10 hearts. A series staple. So dungeons can be built around the idea of mixing and matching different mechanics. Then the black lizards. Climb around them. What makes this immensely frustrating on things like the lynel fights and the Thunderblight boss is that if flurry rush doesnt activate you can sometimes dodge into damage. Theres a cliff between you and your destination and youre clearly not going to waste time going around even though it would probably end up being faster. Essentially, in order to parry an attack, you have to be in a position that you might also get hit by it. However, by reading the dialogue options you can use to respond to NPCs, you're given access to Link's less serious personality, seeing a whole new side of Hyrule's chosen hero. Well be splitting them up shortly. So with the stasis mechanic, you need to freeze a cog, then freeze a ball, and then freeze a third ball which you then need to hit while frozen to move. The game never allows you to be fully immune. Some of you watching might reject this idea because it means everyone gets shrines in the same order. You can steal these weapons in the fight, meaning the encounter itself is supplying you the means to beat it if youre smart or quick enough. This is the first boss I fought, and its the first time I am ever fighting him. When he runs away and does his sudden charge, you can trigger a flurry rush before he would have hit you. In Breath of the Wild, you actually climb it. Jump on the roof. Have you ever gotten a stubborn streak like that in Skyrim or a game like it? Nintendo consistently creates the foundation for truly excellent puzzles, but only rarely delivers on their full potential (I could say the same about Pikmin). I know its not fair to want MORE content, because Breath of the Wild is already brimming with stuff to do. I dont know. Seen here, I stand in the path of the spear and dodge when I think its about to come at me. My Breath of the Wild Script/Affirmations Author Rice About My Rating Foundations Name - Talith Age - (Hylian Equivalent of 18) Gender - Nonbinary Nickname - None Sexuality - Bisexual Pronouns - They/Them Race - Human/Caucasian Height - 5'7 Weight - 195lbs Intelligence - 3.8 GPA, above-average intelligence Physical/Mental Descriptions Your quest leads you to the shrine that grants you the magnesis app first, but you can ignore that suggestion and go wherever you want. Its a great experience on its own. There were a bunch of experiences like this for me while I playedseeing my first dragon was another one, even though they ended up being disappointing when I learned more about them. Why is there only one version of this cinematic? Nintendo works around the lack of lists/arrays in the AAMP format by using parameter lists/objects and numbered names for children. Same for this one which has you shooting a ball in the air so a jumping pillar activates so you can shoot a crystal. Theres a childlike wonder in climbing things. A spear that has an ice modifier. This argument makes a bad assumption in that if weapon durability was removed, that it would be the only changethat you would still be finding all of these weapons everywhere and you just keep replacing old ones with better ones. So I cant show any visual examples to reinforce this point. Its by far the worst one. Lastly is the pillar of ice ability. The whole thing really. Which was a big reason why I favored stamina upgrades over heart containers as I played. Those big swords, hammers, clubs, and axes? If players can heal themselves instantly of any damage, then it makes sense that enemies should spike damage really high. Just check all flip PDFs from the author THE MANTHAN SCHOOL. You can also see examples of this when, during the slow motion dodge animation, Link actually collides with the enemy weapon from a bad dodge and still gets the rush mode. : . Burn enemy weapons to nothing. You are the light. Its a decision you need to make and for you to determine whether you can make the climb. What do you think should be the core idea behind something like that? Just like the overlapping level design and challenge in navigating those dungeons was what made me fall in love with the series to begin with. But I look forward to being proven wrong. So there are a handful of instances that its different. Guardian enemies in the combat shrines could have weapons break off after you deal damage to them, or they could snap off when they collide with pillars in the arena. The first group on the left are the 60 shrines you find and then solve a puzzle inside. Im going to sound disrespectful with what I say next but I also feel like Nintendo has wasted my time already so I think well break even. "Link. Now go." Princess Zelda. Something like this happened to me with combat in the gameand well get to that in a bit. I love how you tested the actual damage values to support your points. Its not that they would be difficult. Since theres also no way to see durability on weapons, that means youre heavily incentivized to keep using the same weapon once youve started. I, the player holding the controller, was able to learn and beat this challenge. Instead you ride up to the top, make a simple jump, and then freeze the gear at the right time. Maybe there could even be a new Sheikah Slate app thats introduced in these Mega Shrines that adds a new twist to the existing mechanics, so that theres even more possibilities for the developers to get creative. Theres a surprising amount of freedom found in combat that mirrors the exploration in the world, and how you can creatively break the games puzzles. In Breath of the Wild, you actually climb it. Then, when you begin to slowly glide down from up high, you have the time to look around and study everything as you descend. And through that admission, I hope I can help you understand how conflicted I am on this game and how difficult it is to properly judge it. Fighting all of the bosses in a row ended up being one of the most enjoyable parts of the game for me. I rarely saw these guys and, when I did, they were almost always alone. Korok Seeds are clearly not something youre meant to obsess over. Youre given some clothes in the next room and not-so-subtly nudged into opening the menu and learning how to equip things. This is the other way the balance issue can go. This is a bigger problem than the mini-bosses. If you count the tutorial introduction shrine for these fightswhich I definitely think you shouldthen these take up 21 of the shrines in the game. GINGER SHE-CAT, BLACK TOM, BLACK SHE-CAT and GRAY TOM join in. But the more traditional solution would be to give Link more weapons like the Master Sword. Turn the game on, and once you're in, click the star icon on the left side of the screen. Metal objects? The conflict I feel about this game is something I hope Ill resolve by writing this. Instead its already over. Or Nintendo could have been smarter about their encounter designs. To create big exciting moments in combat. The game actually encourages exploration, rather than following a GPS religiously and going down a checklist. Why is this a Zelda game when theres hardly any of the typical Zelda-content? The way its introduced is by spawning ice under a gate to lift it up from the water below. Youre also incentivized to incorporate a lot of Links mobility options. So fighting enemies is something that you have to go out of your way to make enjoyable for yourself, because there are far too many pitfalls and temptations that make it too easy. I dont understand how places where the game regularly starts to stumble couldnt have been identified and made better. The mazes you can discover hint at the potential here. I play Zelda games for the dungeons and the bosses. Thats still very very low for a system thats apparently made to force you to switch. Like I said, the hardest type of bokoblin started spawning in the STARTING AREA after I went back later on, with dragonbone weapons instead of basic clubs. When Link finds a korok, it pretty much keeps the same exact dialogue, which is "yahaha, you found me!" However, that changes within the forest walls. The much larger guardians are something Im unsure about. That around 80% of all of the fights you have in Breath of the Wild will be against bokoblins, lizards, and moblins. More than that though, the many villages in the game are prospering. Theyre too small for that. 900 sounds like a lot. A MINDFUL BREATHING SCRIPT Start by settling into a comfortable position and allow your eyes to close or keep them open with a . For me, it was a dead shrine. So it should have been predictable that someone like me, who enjoyed going to the far reaches of the map, would have found some of these shrines before finding the quests. I wonder what that name could be. Welcome to Breath of the Wild. These fights are interesting the first few times you do themexcept for the stone monsters which are always kind of dull. Aside from an even easier optional ball for a hidden chest, this was all there is to do in this shrine. You have to hunt for them in the village, then cook some special food for the most troublesome one, then you need to solve a puzzle by listening to their song at the nest. Breath of the Wild embraced that. The Great Plateau feels so large at first but it is comparatively tiny to the rest of the game. If youve played the game and wonder why you sometimes take a massive hit of damage, this is why. Small enemies almost always come at you in groups. Most importantly, it tanks EVERYTIME I come here. Those are the main features. In order to find and view Memories, you must search for the locations based on the . You will also begin writing the rough draft of your fictional narrative, focusing on the exposition . The silver bokoblin is now doing 1 quarter of a heart per hit. If you watched my video on Dragons Dogma youre about to be shocked that Nintendo did the same thing. Scarface Script (1983) Dialogue. I had so many possible directions to go but I eventually decided to go south. The dodge button should be the sprint button. To be clear Im not talking about the Bloodborne version of Ganon that you fight in the castle. A game that feels frankly unfinished. He doesnt try to do anything. Maybe weapons are corrupted by Ganons influence in some way and the Master Sword allows to you protect some of them through Broccoli Mans magic. I doubt it. Hylian has several versions, this one is a modification of the Hylian language present in previous games: Twilight Princess or Skyward . Youve given some very vague details about Zelda being locked in a perpetual battle with Ganon in a now corrupted Hyrule Castle, and that you need to save her. Most of the shrines involving electricity also followed this pattern. Ganon cant hurt you. These are color based. For example, our first NPC, old man who I have spent days on trying to trigger all his dialogues, but still one dialogue there cannot be triggered in game. You can see Link losing these in the cold. To redeem codes in this game in January 2023 (and in general), you need to go through a few simple steps. The next 10 are those that have a quest in the world but still have a puzzle shrine afterward. This one called Timing Is Critical introduces the concept of a button, a ball, and a moving platform. You heal by pausing the game, opening your inventory, and eating raw ingredients or cooked meals. So why are the numbers so terrible? A simple way to do this would be that raw ingredients dont heal Link. You make a pillar to climb to a ledge, then open a gate, use it to block a guardian from hitting you, and then lift a seesaw. Conversely, discovering the ruins at the end of the games biggest canyon, and fighting my way through many broken guardians, was one of my favorite moments in the game. I dont know if you SHOULD draw them, even though its clear to me that so many reviewers have. Whos speaking to you? Kass will present a riddlelike finding the right point to shoot an arrow through two of these rock formations. But youre already done. Surfaces are too slick to climb when theyre wet, but after a few attempts you can notice a pattern to when Link starts to slip. 36 armor is negating 36 weapon damage. Not even the excuse of the dungeons present in Breath of the Wild add anything to this list. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Inconsistent Rules, Mobility, and Balance. Zelda is still 17 years old at the end of the game. Especially the Zora domain, where you are constantly interrupted by Prince Shark Fish telling you to watch out for so many dangerous enemies that most players will likely be able to wipe out without any effort. Youre playing in a clever way. At some point during the mid-game, there are too many weapons. I enjoy those a lot too, but I also like getting lost in video game worlds and seeing interesting things. In the add-on content, it is found in dungeon packs . Well you might not have those weapons anymore when you get there. Your reward for doing all of this is some story about your past and the destruction of Hyrulethat Zelda and Link, before you lost your memories, failed to defeat Ganon 100 years prior. And the mountain area is colder than the rest of this part of the map, which is also a feature youll be running into a lot in the larger world: preparing yourself to survive harsh environments. And the mulduga sand monsters in the desert. I was wondering if anybody would be willing to offer any feedback on the code, ways to improve or possibly implement a . And the lower the inventory slots, the more likely you are to use all of your weapons and not end up agonizing over decisions more often than anything else. Go for it. This is the end. Same for Ganon himselfI wish it had been a proper fight my first time. 9 hearts multiplied by 4 quarters in each heart is, of course, equal to 36. I loathed that I had to run away from this lynel because my weapons werent good up to the task. After freeing the Master Sword you could start using Korok Seeds to make some weapon slots permanent. As a silent protagonist, Link has had few chances over the years to show his full personality, and Breath of the Wild Link is no exception. The most interesting thing they can do are when the bats come at you in swarms at night, or when an octorock is on the fringe of a battle youre fighting at a camp. Imagine how much more rewarding exploration could have been if there were dungeons to find in the world. You shoot the first rope and see that they fall to press down a button. An anime Breath of the Wild knockoff or a charming, character-forward adventure that's too fun to put down, Genshin Impact is plainly fantastic, and there is no reason you shouldn't play it.. Well, even though I could beat this monster, Link could not. Some people prefer their games to be heavy on combat, or puzzles, or stories. If youre too far hell do the horizontal lance swipe. And a lot of you may have just thought Youre crazy, of COURSE it does, but give me a minute here to explain. No famine. Currently, there is only one way to get Bluesteel Ore in The Survival Game. Its an abundance of breakable ones. User Interface in The Legend of Zelda: Breath of the Wild | by Melody | Prototypr Write Sign up Sign In 500 Apologies, but something went wrong on our end. So youre given more details about how you ended up sleeping in the shrine at the beginningbecause you fell in battle and had to be taken there to be resurrected 100 years agoand have the goal of the game. This uses so much of Links mobility tools in a way that clicked with me, even though you can cheese it with the bomb cannons. Its still interesting enough that I would have preferred to play that version of the gamewith Link and Zelda together so they can speak and interact with each other when something happens. Click to tweet post. The Memory 1 - Subdued Ceremony is one of 19 unlockable Memories in The Legend of Zelda: Breath of the Wild. I think it can be buggy. Its even below those Royal Swords we were using earlier. Couple that with the glider and I think, if you havent played the game, that things might start to make sense about why the exploration succeeds. Theres a construction company. I think that the world scales very wellits easy to understand the stronger colors of each enemy, and the weaker colors never vanish. Thats a cool idea! The translation sections for Breath of the Wild are as follows: Characters Enemies Items Locations Miscellaneous Translations of The Legend of Zelda series Breath of the Wild This mod fixes that! It was also nice that these recharge instead of being a limited quantity. Maybe that could even be incorporated in the final fight somehow to make it more interestingevery hit you take during that fight instantly destroys whatever weapon youre currently wielding. The two main mechanics that facilitate exploration are the climbing and the glider. Its so obnoxious that Im starting to guess it might be. It also makes Ganon appear a lot more threatening. Theres beauty and animals everywhere. Climb the building. It's a huge world! The way damage is handled is that higher level enemies have an added damage bonus to each attack. These are the lynels I mentioned earlier. Compare this to the larger quest in Hyrule after this youre looking to complete the four dungeons on the map. This also means puzzles and bosses can be built safely with the knowledge that every player will have access to these weapons. You can move them to make bridges, or a set of stairs, or to open doors. You can revisit their hometowns and learn more. If you love exploration in video games then you owe it to yourself to play this game knowing as little about it as possible. While the silver bokoblin is doing 15 hearts. But the game still lets you do it. That Im wrong about these shrines, because many of them have multiple solutions. Early in the game you can deliberately break it over an enemys head so their weapon goes flying from their grasp. Enjoyable. This is all great stuff. I figured this out by giving bokoblins specific weapons and letting them hit me without any armor on. 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